Detailed Overview of Brawl Arena Mode

Detailed Overview of Brawl Arena Mode

Brawl Arena is now available both on our private server and in the official version of Brawl Stars. However, since there is little detailed information about it, we decided to break down the key mechanics, stats, and even some discovered bugs.

Development Insights

While adapting this new MOBA-inspired mode for our server, we had to rely primarily on sneak peeks and leaks. We collected everything we could find across the internet, analyzed it, and used it during development. Thanks to this proactive approach, we managed to launch the mode a few days earlier than it became available on the official servers — and we must say, the result turned out quite well.

Jackie Bug in Brawl Arena

An interesting bug was discovered in Brawl Arena involving Jacky and her gadget. Here’s what happened:

Tilemap representation in Brawl

Each map in the game is described using a text-based tile layout where characters represent different objects — such as walls, bushes, bases, towers, and more. For towers in Brawl Arena, the following symbols were used:

  • + — towers for the blue team
  • – — towers for the red team

However, there’s a catch: the – symbol had already been reserved in the game to denote temporary or dynamic objects, like Sprout’s or Rosa’s bushes, which appear only during battle. Most likely, – was used as a placeholder to indicate the absence of a defined tile.

As a result, when these placeholder blocks (-) are placed on a map, they are not filtered out correctly and end up spawning in the same locations as red team towers.

Why is this not immediately visible?

These blocks, like Sprout’s bushes, automatically disappear after a few seconds. That’s why players typically don’t notice them — they vanish before teams reach the towers.

However, Jacky’s gadget, which restores destroyed tiles, brings these buggy placeholder blocks back — right where red towers should be — resulting in both a visual and functional glitch.


Character Stat Improvements (Per Level)

The table below shows how each brawler’s core stats improve with every level: speed, health, damage, and reload time. This data helps you decide which brawlers to prioritize upgrading in Brawl Arena or on the training server.

Brawler Speed Health Damage Reload Time
Shelly 1,03 % 450 6,00 % -1,50 %
Colt 1,11 % 450 6,00 % -1,50 %
Bull 0,51 % 650 4,00 % -1,50 %
Brock 1,11 % 500 6,00 % -1,00 %
Rico 1,11 % 450 6,00 % -1,50 %
Spike 1,11 % 450 6,00 % -1,50 %
Barley 1,38 % 550 3,00 % -2,00 %
Jessie 1,11 % 400 2,00 % -2,00 %
Nita 1,11 % 450 6,00 % -1,50 %
Dynamike 1,29 % 550 3,00 % -2,00 %
El Primo 0,51 % 750 4,00 % -1,50 %
Mortis 0,97 % 450 4,00 % -2,00 %
Crow 0,97 % 450 4,00 % -2,00 %
Poco 1,25 % 600 3,00 % -2,50 %
Bo 1,11 % 450 2,00 % -2,00 %
Piper 1,11 % 650 9,00 % -1,00 %
Pam 1,25 % 600 3,00 % -2,50 %
Tara 1,11 % 450 6,00 % -1,50 %
Darryl 0,51 % 750 4,00 % -1,50 %
Penny 1,11 % 350 2,00 % -2,00 %
Frank 0,51 % 950 2,00 % -1,50 %
Gene 1,11 % 450 5,00 % -2,00 %
Tick 1,38 % 550 3,00 % -2,00 %
Leon 0,97 % 450 4,00 % -2,00 %
Rosa 0,51 % 750 4,00 % -1,50 %
Carl 1,11 % 450 4,00 % -1,50 %
Bibi 0,48 % 750 4,00 % -1,50 %
8-Bit 1,37 % 450 6,00 % -1,50 %
Sandy 1,03 % 450 4,00 % -2,00 %
Bea 1,11 % 650 6,00 % -1,00 %
Emz 1,11 % 450 2,00 % -2,00 %
Mr. P 1,11 % 450 2,00 % -2,00 %
Max 1,21 % 600 4,00 % -2,50 %
Jacky 0,51 % 750 4,00 % -1,50 %
Gale 1,11 % 450 4,00 % -2,00 %
Nani 1,11 % 650 7,00 % -1,00 %
Sprout 1,38 % 550 3,00 % -2,00 %
Surge 1,23 % 450 6,00 % -1,50 %
Colette 1,11 % 200 6,00 % -0,50 %
Amber 1,11 % 450 2,00 % -2,00 %
Lou 1,11 % 450 2,00 % -2,00 %
Byron 1,25 % 600 3,00 % -2,50 %
Edgar 0,97 % 250 3,00 % -1,00 %
Ruffs 1,25 % 600 3,00 % -2,50 %
Stu 1,11 % 450 4,00 % -2,00 %
Belle 1,11 % 650 9,00 % -1,00 %
Squeak 1,11 % 450 2,00 % -2,00 %
Grom 1,38 % 550 3,00 % -2,00 %
Buzz 1,03 % 450 4,00 % -2,00 %
Griff 1,11 % 450 2,00 % -2,00 %
Ash 0,55 % 750 4,00 % -1,50 %
Meg 0,48 % 750 4,00 % -1,50 %
Lola 1,11 % 450 6,00 % -1,50 %
Fang 1,03 % 450 4,00 % -2,00 %
Eve 1,11 % 450 6,00 % -1,50 %
Janet 1,11 % 650 9,00 % -1,00 %
Bonnie 1,29 % 650 9,00 % -1,00 %
Otis 1,11 % 450 2,00 % -2,00 %
Sam 1,03 % 450 4,00 % -2,00 %
Gus 1,25 % 600 3,00 % -2,50 %
Buster 0,51 % 750 4,00 % -1,50 %
Chester 1,03 % 450 6,00 % -1,50 %
Gray 1,25 % 600 6,00 % -2,50 %
Mandy 1,11 % 650 9,00 % -1,00 %
R-T 1,11 % 450 4,00 % -1,50 %
Willow 1,11 % 450 2,00 % -2,00 %
Maisie 1,11 % 650 7,00 % -1,00 %
Hank 0,55 % 750 4,00 % -1,50 %
Cordelius 0,97 % 450 4,00 % -2,00 %
Doug 1,16 % 500 2,00 % -2,50 %
Pearl 1,11 % 450 6,00 % -1,50 %
Chuck 1,03 % 450 2,00 % -2,00 %
Charlie 1,11 % 450 4,00 % -2,00 %
Mico 0,97 % 600 5,00 % -2,00 %
Kit 1,09 % 600 3,00 % -2,50 %
Larry & Lawrie 1,29 % 550 3,00 % -2,00 %
Melodie 1,11 % 450 4,00 % -2,00 %
Angelo 0,97 % 650 9,00 % -1,00 %
Draco 0,55 % 850 4,00 % -1,50 %
Lily 0,97 % 450 4,00 % -2,00 %
Berry 1,25 % 600 3,00 % -2,50 %
Clancy 1,11 % 450 3,00 % -1,50 %
Moe 1,03 % 550 6,00 % -1,50 %
Kenji 0,97 % 450 4,00 % -2,00 %
Shade 0,97 % 450 5,00 % -2,00 %
Juju 1,38 % 550 3,00 % -2,00 %
Meeple 1,11 % 450 2,00 % -2,00 %
Ollie 0,51 % 750 4,00 % -1,50 %
Lumi 1,11 % 450 6,00 % -1,50 %
Finx 1,03 % 450 4,00 % -2,00 %
Jae-Yong 1,16 % 600 3,00 % -2,50 %
Kaze 0,97 % 450 4,00 % -2,00 %

Experience Levels

This table displays the total experience required to reach each level. As the level increases, so does the XP requirement. The maximum level is reached at 2700 XP. Use this chart to track your progress and plan your brawler upgrades effectively.

Target XP
Base Robot (Regular) 35¹
Base Robot (Elite) 75¹
Center Robot 120¹
Center Boss 250
Enemy Tower 250¹
Enemy Brawler 40 – 400²

Experience from Eliminations

The following table outlines how much experience your team earns for eliminating various targets in Brawl Arena.

Target XP
Base Robot (Regular) 35¹
Base Robot (Elite) 75¹
Center Robot 120¹
Center Boss 250
Enemy Tower 250¹
Enemy Brawler 40 – 400²

Note:

¹ XP is divided among all living teammates who:

  • are within ~11 tiles
  • have not yet reached max level

² XP earned for defeating enemy brawlers depends on the level difference:

  • Defeating a stronger opponent grants more XP
  • Defeating a weaker one grants less

NPC / Bot Behavior

Various types of non-player characters (NPCs) influence the outcome of battles in Brawl Arena. Here’s how each type behaves:

Base Robots (Standard)

  • Appear every 12.5 seconds near each team’s base
  • Two types: melee and ranged
  • Upgrade stats scale with the team’s overall level:
    • +1200 HP
    • +12 attack damage per level

Base Robots (Elite)

  • Occasionally spawn instead of two standard robots
  • Have higher base HP
  • Receive the same scaling bonuses as standard robots

Center Robots

  • Spawn in designated zones every 40 seconds
  • Timer pauses if a robot is still present in the zone
  • Base HP: 11,000, increasing by +2000 with each spawn

Boss Robot

  • Spawns in the central zone every 75 seconds, starting after two waves of standard robots
  • Grants a powerful buff to the entire team upon defeat:
    • +30% shield
    • +30% movement speed
  • Duration: 65 seconds

Check Also

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Arena Mode on Null’s (2025) — Almost Like a MOBA, But Faster!

This game mode was originally planned to launch right after our server update — but …

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